Sunday, January 4, 2009

Atmospheres

We've got fog and atmospheres.




This version just uses nested spheres, textured with distorted noise maps.





In other news, I've also written some code to extract vector geometry data from MakeHuman (dae) files when they're exported in the Collada format (it's just an XML doc, after all.) At any rate, after decimation you get a pretty nice low-poly human object. This is all still in the works, and will hopefully come together along with the vector model and landscape texturing algorithms.

Still haven't made the move to a real library developed through Eclipse. I've been holding off until I had a stable version with the basic elements -- landscape, atmospheres, textures, vector models and camera encapsulation. Collectively these are still several weeks away. Nonetheless I may start playing with Eclipse sooner than that and may have a very alpha processing library pretty soon.

Joe

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