Thursday, December 25, 2008

Landscapes

A few updates this Christmas day.

I've expanded the ability of the cls3DLandscape class to use random midpoint displacement for landscape generation. (The results of this method, when viewed as 2D bitmaps, are sometimes called "cloud" or "plasma" fractals.) Here's an example with the "topological" shading method:



And here's one as a simple wireframe of the 3-d mesh:




Texturing should be available fairly soon as well. I've also uploaded a live copy of the source to Google Code (link to the right). At this point, the codebase is around 1300 lines and is simply a Processing sketch. This week I hope to make the move to a library proper.


Alright, that's about it. Merry Christmas!

Joe

1 comments:

  1. I like this one...you didn't show me this yet. It's incredible, Joe.

    ReplyDelete